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Sunday, June 2, 2019

Philosophy & Technology

The Bow and Arrow and Early Human Sociality: an Enactive Perspective on Communities and Technical Practice in the Middle Stone Age

Abstract

In this paper, I draw on postphenomenology and material engagement theory to consider the material and emergent character of sociality in Homo faber. I approach this through the context of the bow and arrow, which is a technology that has received recent attention in cognitive archeology as a proxy for assessing criteria that made early human cognition distinct from that of other hominins. Through an ethnographic case study, I scrutinize the forms of knowledge that are required to use the technology in the dynamic field of environmental practices that constitute the hunt. I demonstrate that the learning of the skill is a transformational process where beginners develop self and intentionality by attuning subjective capacities for sensory awareness and creative responsiveness. Through mutual participation, the bow and arrow aligns disposition and rapport among those whose life processes are shaped by the skill. As a mechanism of shared experience, the bow and arrow generates a community can together perceive and act creatively in an impermanent world. Through these observations, I argue that early human sociality was built not on a pre-evolved capacity for symbolic representation but on technical experience, and I consider important questions this raises about the nature of evolutionary processes at work in the development of communities through time.



How Stone Tools Shaped Us: Post-Phenomenology and Material Engagement Theory

Abstract

The domain of early hominin stone tool making and tool using abilities has received little scholarly attention in mainstream philosophy of technology. This is despite the fact that archeological evidence of stone tools is widely seen today as a crucial source of information about the evolution of human cognition. There is a considerable archeological literature on the cognitive dimensions of specific hominin technical activities. However, within archeology and the study of human evolution the standard perception is stone tools are mere products of the human mind (or brain or innate cognitive capacities). A number of recent approaches to cognition challenges this simplistic one-way-causal-arrow view and emphasizes instead the functional efficiency of tools or artifacts in transforming and augmenting human (or hominin) cognitive capacities. As a result, the very idea that tools or artifacts are intimately tied to human cognitive processes is fast becoming an alternative within the cognitive sciences and a few allied disciplines. The present study intends to explore its implications for philosophy of technology. The central objective of this paper is to examine the dynamic and intricate tool-mediated activities of the early hominins through the lens of Don Ihde's post-phenomenological theory of human-technology relations and Lambros Malafouris' Material Engagement Theory. Highlighting the key points where these two research approaches, despite their subtle nuances, converge and look capable of mutually catalyzing each other, the paper attempts to show why it is important to bring these approaches together for a more refined understanding of the controversial role these stone tools played in human evolution.



Replacing Epiphenomenalism: a Pluralistic Enactive Take on the Metaplasticity of Early Body Ornamentation

Abstract

In the domain of evolutionary cognitive archaeology, the early body ornaments from the Middle Stone Age/Palaeolithic are generally treated as mere by-products of an evolved brain-bound cognitive architecture selected to cope with looming social problems. Such adaptive artefacts are therefore taken to have been but passive means of broadcasting a priori envisaged meanings, essentially playing a neutral role for the human mind. In contrast to this epiphenomenalist view of material culture, postphenomenology and the Material Engagement Theory (MET) have been making a case for the active role of artefacts on the count that they can actually shape and restructure the human mind. By bringing these dissenting voices together, the paper at hand employs an enactive way of thinking in order to challenge the epiphenomenalist take on early body ornaments. In fact, two variants of enactivism are presented, each advancing a unique explanation of how the engagement of early humans with body ornaments transformed their minds along the two postphenomenological categories of embodied and hermeneutic cognition. Our theoretical frameworks specifically seek to explore how early beadworks could have scaffolded the creation of semiotic categories and the development of cognitive processes. Despite relying on inherently different premises, both theories suggest that beads fostered the emergence of an epistemic apparatus which thoroughly transformed the way humans engaged with the world. Having concurred on the ornaments' transformative effects, we ultimately conclude that the epiphenomenalist paradigm best be replaced with an enactive approach grounded on the dictates of postphenomenology and the MET.



Homo faber Revisited: Postphenomenology and Material Engagement Theory

Abstract

Humans, more than any other species, have been altering their paths of development by creating new material forms and by opening up to new possibilities of material engagement. That is, we become constituted through making and using technologies that shape our minds and extend our bodies. We make things which in turn make us. This ongoing dialectic has long been recognised from a deep-time perspective. It also seems natural in the present in view of the ways new materialities and digital ecologies increasingly envelop our everyday life and thinking. Still the basic idea that humans and things are co-constituted continues to challenge us, raising important questions about the place and meaning of materiality and technical change in human life and evolution. This paper bridging perspectives from postphenomenology and Material Engagement Theory (MET) is trying to attain better understanding about these matters. Our emphasis falls specifically on the human predisposition for technological embodiment and creativity. We re-approach the notion Homo faber in a way that, on the one hand, retains the power and value of this notion to signify the primacy of making or creative material engagement in human life and evolution and, on the other hand, reclaims the notion from any misleading connotations of human exceptionalism (other animals make and use tools). In particular, our use of the term Homo faber refers to the special place that this ability has in the evolution and development of our species. The difference that makes the difference is not just the fact that we make things. The difference that makes the difference is the recursive effect that the things that we make and our skills of making seem to have on human becoming. We argue that we are Homo faber not just because we make things but also because we are made by them.



Democratizing Algorithmic Fairness

Abstract

Machine learning algorithms can now identify patterns and correlations in (big) datasets and predict outcomes based on the identified patterns and correlations. They can then generate decisions in accordance with the outcomes predicted, and decision-making processes can thereby be automated. Algorithms can inherit questionable values from datasets and acquire biases in the course of (machine) learning. While researchers and developers have taken the problem of algorithmic bias seriously, the development of fair algorithms is primarily conceptualized as a technical task. In this paper, I discuss the limitations and risks of this view. Since decisions on "fairness measure" and the related techniques for fair algorithms essentially involve choices between competing values, "fairness" in algorithmic fairness should be conceptualized first and foremost as a political question and be resolved politically. In short, this paper aims to foreground the political dimension of algorithmic fairness and supplement the current discussion with a deliberative approach to algorithmic fairness based on the accountability for reasonableness framework (AFR).



On Malfunction, Mechanisms and Malware Classification

Abstract

Malware has been around since the 1980s and is a large and expensive security concern today, constantly growing over the past years. As our social, professional and financial lives become more digitalised, they present larger and more profitable targets for malware. The problem of classifying and preventing malware is therefore urgent, and it is complicated by the existence of several specific approaches. In this paper, we use an existing malware taxonomy to formulate a general, language independent functional description of malware as transformers between states of the host system and described by a trust relation with its components. This description is then further generalised in terms of mechanisms, thereby contributing to a general understanding of malware. The aim is to use the latter in order to present an improved classification method for malware.



The Experiential Niche: or, on the Difference Between Smartphone and Passenger Driver Distraction

Abstract

It is sometimes argued that since it would be absurd to outlaw passenger conversation, we should not regulate the presumably equivalent act of using the phone while driving. To reveal the spuriousness of this argument and to help urge drivers to refrain from using the phone while behind the wheel, we must draw on two decades of data on smartphone-induced driving impairment, and we need to consider ideas from both the postphenomenological and embodied cognition perspectives. In what follows, I expand on the notion of the "cognitive niche" (that is, the idea that our cognitive processes are facilitated by our human-built environments) and develop the corollary notion of the "experiential niche" to describe how our surroundings can prompt a particular phenomenological quality and organization to our lived experience. I argue that conceiving of the car as a cognitive-experiential niche is useful for articulating the crucial differences between passenger and smartphone conversation and helps make the case that we must regulate smartphone use while driving.



Technological Environmentality: Conceptualizing Technology as a Mediating Milieu

Abstract

After several technological revolutions in which technologies became ever more present in our daily lives, the digital technologies that are currently being developed are actually fading away from sight. Information and Communication Technologies (ICTs) are not only embedded in devices that we explicitly "use" but increasingly become an intrinsic part of the material environment in which we live. How to conceptualize the role of these new technological environments in human existence? And how to anticipate the ways in which these technologies will mediate our everyday lives? In order to answer these questions, we draw on two approaches that each offers a framework to conceptualize these new technological environments: Postphenomenology and Material Engagement Theory. As we will show, each on their own, these approaches fail to do justice to the new environmental role of technology and its implications for human existence. But by bringing together Postphenomenology's account of technological mediation and Material Engagement Theory's account of engaging with environments, it becomes possible to sufficiently account for the new environmental workings of technology. To do justice to these new workings of environmental technologies, we introduce and develop the concept of "Technological Environmentality."



Understanding Error Rates in Software Engineering: Conceptual, Empirical, and Experimental Approaches

Abstract

Software-intensive systems are ubiquitous in the industrialized world. The reliability of software has implications for how we understand scientific knowledge produced using software-intensive systems and for our understanding of the ethical and political status of technology. The reliability of a software system is largely determined by the distribution of errors and by the consequences of those errors in the usage of that system. We select a taxonomy of software error types from the literature on empirically observed software errors and compare that taxonomy to Giuseppe Primiero's Minds and Machines 24: 249–273, (2014) taxonomy of error in information systems. Because Primiero's taxonomy is articulated in terms of a coherent, explicit model of computation and is more fine-grained than the empirical taxonomy we select, we might expect Primiero's taxonomy to provide insights into how to reduce the frequency of software error better than the empirical taxonomy. Whether using one software error taxonomy can help to reduce the frequency of software errors better than another taxonomy is ultimately an empirical question.



What the Jeweller's Hand Tells the Jeweller's Brain: Tool Use, Creativity and Embodied Cognition

Abstract

The notion that human activity can be characterised in terms of dynamic systems is a well-established alternative to motor schema approaches. Key to a dynamic systems approach is the idea that a system seeks to achieve stable states in the face of perturbation. While such an approach can apply to physical activity, it can be challenging to accept that dynamic systems also describe cognitive activity. In this paper, we argue that creativity, which could be construed as a 'cognitive' activity par excellence, arises from the dynamic systems involved in jewellery making. Knowing whether an action has been completed to a 'good' standard is a significant issue in considering acts in creative disciplines. When making a piece of jewellery, there a several criteria which can define 'good'. These are not only the aesthetics of the finished piece but also the impact of earlier actions on subsequent ones. This suggests that the manner in which an action is coordinated is influenced by the criteria by which the product is judged. We see these criteria as indicating states for the system, e.g. in terms of a space of 'good' outcomes and a complementary space of 'bad' outcomes. The skill of the craftworker is to navigate this space of available states in such a way as to minimise risk, effort and other costs and maximise benefit and quality of the outcome. In terms of postphenomonology, this paper explores Ihde's human-technology relations and relates these to the concepts developed here.



Alexandros Sfakianakis
Anapafseos 5 . Agios Nikolaos
Crete.Greece.72100
2841026182
6948891480

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